![]() (Kinda like building a pokemon team in a way) Although I do agree it would've made a great TV show too with the various storylines. There's so many costumes to pick from you can basically pick your favorites and go from there the rest of the game. Overall I don't see anything bad about the game. So not only are they cute and adorable but they also are a valuable asset to have on your adventure Plus the Tims have various abilities that can help you in the levels. I kinda wish they had this in JoD but at least it's an improvement. In the Isle of Tims there is no cap and you can have numerous Tims and increase the area. I mean what are we supposed to do? Make one get killed by a Nightmaren to have a new one? I feel like saving the Nightopians served no point in the game because there was this stupid cap and you could only hold so many. Balan Wonderworld is the debut project of Balan Company, a subsidiary brand of Square Enix led by Yuji Naka, the co-creator of Sonic the Hedgehog and Nights into Dreams. ![]() That was all cool and stuff but the thing that annoyed me was how there was a cap of 12 Nightopians you could have and every one changed the area in the My Dream area. In Journey of Dreams we had the Nightopian Garden in the My Dream area. Only one I truly despise is the Lucky Egg from chapter 5Īnother thing I absolutely LOVE is the Tims. Hard mode doesn't seem to effect bosses though.Īnother thing people do complain about is the costume abilities. If you get hard mode enemies you get a red stamp on the area. Getting red enemies to appear are very easy to do. In fact I barely hit it and defeated it when it started to turn and I still don't even know how I pulled it off. I couldn't even hit it or figure out how to kill it. I encountered one in chapter 6 and it was EXTREMELY hard to defeat. If you get the red ones you have a slim chance of having a rare Lanced enemy appearing. The AI increases itself depending on how many enemies you defeated and the enemies change color. But in this game the levels aren't always so easy. People complain that it's too repetitive but tbh Sonic levels are designed similar in a repetitive style where you do the same thing of running around and collecting rings and crud just to reach the goal point and collect a chaos emerald. It's really complex to think about unless you put the pieces together from everything that is hinted at with the title and the costume. That's how we get a storm wolf for this simple farmer in Chapter 1. Making his fears come true and letting the storm consume him. That's where Lance gets him is his fear of losing against nature. In this case a man who is willing to fight against nature despite how fearful he is of it. ![]() Something that is powerful and willing to challenge someone or something. Tornadoes destroying crops are a common thing so that's probably it. And the only storm that can be seen or depicted in the level is the Tornado Wolf costume which creates tornadoes. And so the main costume in the level is the Dusk Butterfly which is designed after the girl which can be seen throughout the level. In chapter 3 we know it's about bugs hence the exterior in the isle of tims and the title name. Every chapter has one specific costume that references the main person you're trying to save in the chapter.
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